#include "BasicGeometry.h"

namespace Nezha
{
	BasicGeometry::BasicGeometry(const _string& name, RenderMesh* rm)
		:SceneObject(name)
		,mBindedSceneNode(NULL)
	{
		mRenderMeshPtr = rm;
	}

	RenderObject* BasicGeometry::getRenderObject()
	{
		return static_cast<RenderObject*>(this);
	}

	void BasicGeometry::update(float dt)
	{
		// TODO
	}

}